Being American and only casually into JRPGs, I had a hard time understanding the
massive appeal the Dragon Quest series had in Japan. Certainly, its blue skies
and friendly mass-appeal anime aesthetic was nice to look at, but both the Tales
of series and the Legend of Heroes Trails games have that too, so what's the big
deal?
The answer, at least for me, was iyashikei. Though in English, it's
usually synonymous with "slice of life" anime, it literally means "healing
genre." The calming, sometimes introspective focus of shows like Laid-Back Camp,
Mushishi, or Yokohama Shopping Trip isn't just about escape, it's about
catharsis. These stories have broad appeal and endure the test of time because
their conflicts aren't about beating the bad guy and saving the day; they're
about the common human struggles to find meaning in life, or connect with
another person. It's no secret that the VTuber boom coincided with the pandemic
and a time when a huge number of people were cooped up inside, wishing they were
literally anywhere else. Raymond Chandler, the master of hardboiled detective
fiction, once wrote that all fiction is escape. I never understood exactly how
Dragon Quest fulfilled that role for generations of Japanese gamers until my
wife and I
watched the Dragon
Quest 8 Let's Play by Takane Lui.
Lui prefaced the stream by saying she'd insisted on playing the Nintendo 3DS
version, which initially seemed like an odd choice: though solutions exist for
video capture and streaming on the 3DS, it's far from easy. But even from the
very first moments of the game before you hit the Start button, you're flown
across the sweeping vistas (shown at the top of this page), as the orchestral
music swells in the background. It may get taken for granted in a world that has
the Nintendo Switch and Breath of the Wild, but seeing this kind of cinematic
scope and immersion in a handheld as modest as the 3DS feels ambitious.
As it turns out, that music was part of the reason she chose to take the extra
step and play the portable version. Along with quality of life features like
fast-forward, swapping out random encounters with enemies visible on the
overworld map, it has extra characters and (in the Japanese version, at least)
a fully orchestral soundtrack. It has such a massive impact on the experience
that I honestly can't imagine the game without it, so it's worth checking which
version has what if you plan on picking it up (or modding it.)